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- First of all just for those who care:
- Sound is now correctly produced to 25%
- No diriction nor distance is yet calculated. And all different pitches dont
- mix so well in all quality modes. (8 and 4 channels fucks with me)
- The interleaved mode I thought of in order to save CPU power sounds terrible
- so Only 50% of the samples are aloved to be interleaved now. This changes a
- move to being an add to memorty. And one add more every 8th sample. Not
- much, but every ounch is worth gold as far as I consern.
-
- I have looked at the pictures now (Finaly got a uudecoder) and I LOVES them.
- Great art work. I bows! I am not so fond of the fire background though...
- Its looks good but still gives me a feeling that it could be chaped up. Like
- what if some demoonic face could be "barely" seen within the flames or
- something?
- About the animation: Dont kill me, but I think the idea is quite absurd. To
- animate the marine to smile as one suggested might be worth doing. But
- anymore animation of him would be just a waste of time that could be spend
- doing something better.
- If there is anyone who wants to do a cool rendered animation thought, then
- it would be just. In fact very cool.
-
- About the AI team. Great to see something happening!
- What I want for input for the sound is simply:
- 1 Sample to be played
- 2 A word of priority. 0-wont be played, 1-not inportant at all, 65534-very
- inportyant, 65535-must be played and overules everything!!! How you deside
- to set priority I do not care, I just play them.
- 3 X and Y position of sound
- 4 Status byte: Bit 0-2 gives a value from 0 to 7. 0 is Ambient sound. And
- then Y position word will become Volume. 1-is Random pitched sound (Most
- common I think) 2-5 is pitched sound (pitch 12.5 11 9.5 and 8kHz and in that
- order)
- bit 6 is set if the sample could wait (If sample not in memory then continue
- play and use it when it is loaded) bit 7- is set if the priority shall
- decay... All other bits are reserved...
- Well... if there is anything stupid about this that must be change then
- say so. If there are more status bytes to be added or anything else then sy
- so as well.
-
- Now this is for Doug and the AI team... the saple that shall be played.
- shall it be address as a 8char string as in the WAD file or by a ID-number?
- I do not know how the 3D engine addresses the Textures.. but I thik that
- the same teqnique must be used here... Problem is that both I and AI team
- must use the same numbers to address the same samples. Or else It might
- sound kind of stupid. Best would be if the first sample found in WAD (or
- BMW) get no.1 and then just increase by one... and so and so on...
- Yeah Dough! About the texture cash: I have two wishes for it. 1) a way to
- mark a file in it as being currently used. 2) Ability to load from HD into
- cash while playing. That means do not freeze game just becoze the monster
- cant growl. Just continue play and let him growl when the sample is loaded.
- Some sample is can not wait ofcourse and for that I have the freeze bit in
- the status byte I mentioned above :-)
-
- About netgame: Netgame rules!!! Its bloody fun to shoot your pals into
- pieces!!
- So it should be done. I do agree that the ability to play it at all must
- come first.
- The ability to link up with PCs aint so inportant. (Who wants PC owners
- anyway? :-) And it might be bloody hard to do as our AI wont be identlical
- with the PC AI, right?!? So lets stay to Falcon to Falcon only. And I
- suggest that MIDI game and null-modem games should be done only. No internet
- or anything else. It is sweet dreams yes, but lets stick to reality. And
- yes, there are only a few Falcon owners so there wont be so many times that
- two of us could join up agains each other. So why not add the ability to
- play over modem. Have a standalone dielup prg and then treat it as a normal
- null-moem game. Is that possible by the way? I havent worked anything on
- such things. In short: MIDI for multiplayer games (4 or 8 players maybe?)
- and null-modem for one to one combats!
-
- Well one last thing... I am doing the army service now since monday and
- will stay until may next year unless anything happens. I will be home most
- weekends thought and code as much as I can. If even thought this thinks my
- work becomes to slow then I have documented my sources very much so far so
- someone else wont have hard to take over if thats what you want. I will try
- to do it by myself as long as I can. It┤s your desition and I wont get mad,
- just wanted you to know that.
- I will check my mail atleast every second weekend from now on. Sometimes more.
- Next time I get home is friday the 9th of august.
-
- Untill then, have fun and code a lot!!!! :-)
-
- mvh
- PeyloW of T.O.Y.S.
-
- PS I am sorry that this message become like this huge :-(
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